Alberto Galliani

Curriculum vitae

Alberto Galliani

Computer engineering graduate. Networking and IT infrastructure.

galliani.alby07@gmail.com

01About me

I studied electrical engineering in high school and then computer engineering at university. I am interested in networks and IT systems: how they are built, how data moves through them and how to keep them secure. I like to test what I study, so I set up small labs at home to practise. When I face a problem I take the time to understand it before I try to fix it.

02Earned on this path

Each line below appeared only after I completed the matching step on the progress page.

    03Skills

    Learned at university and, for the most part, through my own practice.

    Networking
    Cisco Packet Tracer, switching, routing and VLAN configuration, traffic analysis with Wireshark
    Scripting
    Python for network automation, Bash
    Systems
    Linux (Ubuntu), Windows
    Cloud, security
    Cloud fundamentals, cybersecurity as my main area of interest

    04Hands-on practice

    • Built network topologies in Cisco Packet Tracer with switching, routing and VLANs
    • Used Wireshark to read network traffic and find connection problems
    • Wrote Python and Bash scripts to automate repetitive network and system tasks
    • Installed and managed Linux (Ubuntu) and Windows systems

    05Education

    Università Mercatorum

    Bachelor's degree, Computer Engineering

    2021 to 2024

    IISS Ettore Majorana, Seriate (BG)

    Technical institute diploma, Electrical Engineering

    2015 to 2020

    06How I work

    • I like to understand why something happens, not only how to fix it.
    • I listen before I speak. When I say something it is clear and to the point, and I am good at writing things down.
    • I can work on my own for long stretches and I also like working in a team.
    • I adapt fast to new places, tools and people.
    • I learn what a job needs on my own, without being told.

    07Interests

    Electronics and hardware, logic puzzles, books about science and technology, gaming.